Thursday, December 17, 2009

Principles Of Bonefish Grill What Are The Principles Of Realistic Drawing?

What are the principles of realistic drawing? - principles of bonefish grill

You know what the principles of drawing realistic? Please include any references. Thank you in advance.

6 comments:

Kenny said...

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Kenny said...

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paleride... said...

I agree with dr_drawsalot. The most important point is the realistic perspective, depth, shadow, light, texture and contrast to show. For example, if you draw a picture, must be able to mimic what appears to see in the image and reflect the way the image.

Artists for over 25 years.

jjjjjjjj... said...

Your design should try the next thing, the person or thing in the form, shape, texture, shading and scale in comparison with the average delivery time.

the phantom said...

I try to go as an expert in art or design, this is only from several sources, including articles, or television shows to give advice where the artist .....

One of the great things in the realistic picture of what I understand, it's * perception * of the correct depth (perspective), since these drawings into 3D to find the depth, if you do not 2D drawing is similar to Egyptian hieroglyphs. The lessons that I saw that you start with an imaginary point on the pad / paper, and then essentially kill the same call in step sizes to a big object in the foreground, she declines to leave until the imaginary "Vanishing Point"

I would say something important lighting * *. You need to shade things so that they all come from one direction of an imaginary light. Otherwise, the object or scene is not realistic. Even people who are not trained in the art, to recognize that something is wrong with the picture, even if they do notYou put your finger on it.

Another thing that strikes me is (I tremble only at the top of my head, without need for something else), a sense of proportion * * - draw multiple objects beautiful proportions with rational relationship with the other, taking into account the first principle I mentioned - the view.

Like I said, I'm an artist, and probably you will get professional answers here, but I hope this helped some.

dr_draws... said...

1. Perspective. In the drawing, realistic view must be reversed, the drawing is an abstraction.

2. Shading on the basis of a coherent light source plausible. Each model requires a reliable source of light and all shades and shadows in the image must be in line with this light source where it comes from.

3. Texture plausible. The textures and colors to match a drawing surface should be the object, which is reproduced. In other words, there are bright oranges, apples are not.

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